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The Effect of Gamification on Satisfaction and Self-Regulated Learning Strategies in Undergraduate Nursing Students

Investigating the Effect of Gamification in Illness Pediatric Course on Satisfaction and Self-Regulated Learning Strategies in Undergraduate Nursing Students

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
IRCT
Registry ID
IRCT20250408065248N1
Enrollment
64
Registered
2025-04-20
Start date
2025-04-23
Completion date
Unknown
Last updated
2025-07-21

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Nursing education.

Interventions

Intervention 1: Intervention group: Undergraduate nursing students who will receive 15-minute training in 4 sessions of the illness pediatric course using a gamification method. Intervention 2: Contro

Sponsors

Tehran University of Medical Sciences
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Consent to participate in research Obtaining illness pediatric course

Exclusion criteria

Exclusion criteria: Unwillingness to continue attending Incomplete completion of assigned tasks or questionnaires

Design outcomes

Primary

MeasureTime frame
Quantitative values ??from Pintrich degroot Self-Regulated Learning Strategies Questionnaire. Timepoint: Before and after the intervention. Method of measurement: Pintrich degroot Self-Regulated Learning Strategies Questionnaire.;Quantitative evaluations obtained from Borimnejad's standard questionnaire on satisfaction with teaching methods. Timepoint: After the intervention. Method of measurement: Borimnejad's standard questionnaire on satisfaction with teaching methods.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactFateme Eskandari godar

Tehran University of Medical Sciences

fatela.april@gmail.com+98 21 6692 7171

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026