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Investigating the effectiveness of play in learn and play landscapes on children's creative thinking.

Investigating the effect of a playful learning Landscape on the creative thinking of third-grade children, using EEG (electroencephalogram), virtual reality, and the Torrance Creative Thinking Test

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
IRCT
Registry ID
IRCT20241117063750N1
Enrollment
30
Registered
2025-05-29
Start date
2025-06-22
Completion date
Unknown
Last updated
2025-07-21

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Investigating the development of creative thinking in children.

Interventions

Intervention 1: Intervention group: This group, with the help of virtual reality headsets, enters the new school yard, which is designed with techniques to enhance students' creative thinking, and pla

Sponsors

Faculty of Modern Medical Sciences and Technologies
Lead Sponsor
Faculty of Art and Architecture, Shiraz University
Collaborator
Shiraz University Specialized Innovation Center for Humanities
Collaborator

Eligibility

Sex/Gender
Male
Age
9 Years to 10 Years

Inclusion criteria

Inclusion criteria: Third grade elementary school students Normal physical and mental condition Normal mental state

Exclusion criteria

Exclusion criteria:

Design outcomes

Primary

MeasureTime frame
Creative Thinking: Lorem Networks. Timepoint: 30 Days. Method of measurement: EEG+ Torrance Test.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactFatemeh Boroumandi

Faculty of Art and Architecture, Shiraz University

fa.boroumandi@gmail.com+98 917 214 7259

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026