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The effect of board games on cancer anxiety and fatigue

The effect of board games on anxiety and fatigue of adolescents with leukemia

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
IRCT
Registry ID
IRCT20210101049901N1
Enrollment
66
Registered
2021-04-07
Start date
2021-01-20
Completion date
Unknown
Last updated
2021-04-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Fatigue and anxiety in adolescents with leukemia.

Interventions

Intervention 1: Intervention group: adolescents in the intervention group will be divided into groups of 4-6 people. A training session will be held to teach them how to play the games. In the interv

Sponsors

Arak University of Medical Sciences
Lead Sponsor

Eligibility

Sex/Gender
All
Age
11 Years to 19 Years

Inclusion criteria

Inclusion criteria: Experience at least 1 course of chemotherapy Diagnosis of cancer based on medical records Adolescent hospitalization for treatment

Exclusion criteria

Exclusion criteria: Mental illness based on adolescent medical records

Design outcomes

Primary

MeasureTime frame
Fatigue mark based on the "cancer related fatigue" questionnaire. Timepoint: Before and after intervention. Method of measurement: Iranian Version of Cancer-Related Fatigue questionnaire.;Anxiety marks based on Hospital Anxiety and Depression Scale (HADS). Timepoint: Before and after intervention. Method of measurement: Anxiety section in the Hospital Anxiety and Depression Scale (HADS).

Countries

Iran (Islamic Republic of)

Contacts

Public ContactFatemeh Derakshan

Arak University of Medical Sciences

kosar1171@gmail.com32707520

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026