Comparison of the effect of six weeks of Xbox Kinect game with periodic training on brain wave changes in young non-athlete girls.
Conditions
Interventions
Sponsors
Eligibility
Inclusion criteria
Inclusion criteria: Subjects were healthy in terms of risk factors for cardiovascular disease, especially high blood pressure. Subjects did not take any specific supplements or medications until at least 2 months before the start of the study Not all subjects participated in continuous and routine activity in the previous two years. Know the Xbox Kinect game. Age range 25 to 35 years
Exclusion criteria
Exclusion criteria: Subjects with symptoms of muscle injury. Subjects who participate in other sports or extracurricular activities during six weeks of training. Age range 25 to 35 years
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Brain Wave Changes Alpha. Timepoint: Before and after the protocol (after six weeks). Method of measurement: How to measure brain waves with electroencephalography.;Beta Wave Changes. Timepoint: Before and after the protocol (after six weeks). Method of measurement: How to measure brain waves with electroencephalography. | — |
Secondary
| Measure | Time frame |
|---|---|
| Heart rate. Timepoint: During the Xbox training and game protocol. Method of measurement: By polar clock m430. | — |
Countries
Iran (Islamic Republic of)
Contacts
Islamic Azad University