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Evaluation of Game-Based-Education effect on learning

Evaluation of effectiveness of multimedia teaching lessons of research methodology course (Types of study and types of errors) between groups with and without gamification on learning achievement on dental students

Status
Active, not recruiting
Phases
Phase 3
Study type
Interventional
Source
IRCT
Registry ID
IRCT20190612043874N1
Enrollment
44
Registered
2019-10-01
Start date
2019-09-23
Completion date
Unknown
Last updated
2019-11-05

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Learning efficiency.

Interventions

Intervention 1: Intervention group: ?application users. Intervention 2: Control group: Questions in word format users.

Sponsors

Tehran University of Medical Sciences
Lead Sponsor

Eligibility

Sex/Gender
All
Age
18 Years to 30 Years

Inclusion criteria

Inclusion criteria: Dentistry students qualified for taking research methodology unit

Exclusion criteria

Exclusion criteria: History of post-taking research methodology course

Design outcomes

Primary

MeasureTime frame
Standard test score. Timepoint: after intervention. Method of measurement: Standard test.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactAhmad Reza Shamshiri

Tehran University of Medical Sciences

ar_shamshiri@yahoo.com+98 21 4279 4203

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026