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Investigating the effect of Gamification-based education on oral health literacy of students

Investigating the effect of Gamification-based education on oral health literacy of students

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
IRCT
Registry ID
IRCT20190506043491N2
Enrollment
68
Registered
2024-10-23
Start date
2025-01-20
Completion date
Unknown
Last updated
2025-01-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Oral Health.

Interventions

Intervention 1: Intervention group: In the intervention group, 4 training sessions are conducted in a period of 1 month with an interval of one week. In the intervention group, playing the game will b

Sponsors

Iran University of Medical Sciences
Lead Sponsor

Eligibility

Sex/Gender
All
Age
10 Years to 12 Years

Inclusion criteria

Inclusion criteria: Students who are literate. Students who have the ability to complete the questionnaire. Students who are between 10 and 12 years old. Students who have parental consent to participate in the study. Students who want to participate in the study.

Exclusion criteria

Exclusion criteria: Students who do not want to participate in the study. Students who do not have parental consent to participate in the study. Students with physical and movement disabilities. Students who filled 30% of the questionnaire incompletely.

Design outcomes

Primary

MeasureTime frame
Students' oral health literacy. Timepoint: Immediately after the intervention and one month after the intervention and three months after the intervention. Method of measurement: Oral and dental health literacy questionnaire of students made by researcher.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactMorteza Mansourian

Iran University of Medical Sciences

mansourian55@gmail.com+98 21 8670 1021

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026