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Design and evaluation of an educational Serious Game to control emotional skills

Designing and evaluating a serious educational game to improve controlling emotional skills of members at Center of Children and Adolescents Intellectual Development of Mashhad

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
IRCT
Registry ID
IRCT20170924036366N2
Enrollment
27
Registered
2021-02-04
Start date
2020-11-21
Completion date
Unknown
Last updated
2021-02-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Emotional skills. Problems related to life management difficulty

Interventions

Intervention 1: Intervention group: Electronic learning intervention will be done through a serious game. In addition to the routine training, a serious game will be used for training. The game will b

Sponsors

Deputy of Research of Mashhad University of Medical Sciences
Lead Sponsor

Eligibility

Sex/Gender
All
Age
7 Years to 9 Years

Inclusion criteria

Inclusion criteria: Membership in Center of Children and Adolescents Intellectual Development of Mashhad Parental consent

Exclusion criteria

Exclusion criteria: Dealing with mental disorders

Design outcomes

Primary

MeasureTime frame
Emotional skills (including fear, anger, happiness, sadness). Timepoint: Before the intervention and two months after the end of the intervention. Method of measurement: emotional skills questionnaire.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactNahid Sharifzadeh

Faculty of Medicine of Mashhad

nd.sharifzadeh@gmail.com+98 51 3882 7049

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026