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The effect of transcranial stimulation on game addiction

The effect of trans cranial direct stimulation on game carving in computer game addicted boys at the age of 14-20 years old

Status
Active, not recruiting
Phases
Phase 2
Study type
Interventional
Source
IRCT
Registry ID
IRCT2016112131008N1
Enrollment
30
Registered
2017-01-10
Start date
2016-12-30
Completion date
Unknown
Last updated
2018-02-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Addictive Behavior. -

Interventions

Intervention 1: The intervention group: Members of this group will receive trans-cranial direct stimulation through ten 20-minute sessions. Sessions will be run 5 days a week (from Saturday to Wednesd
For control group, the tDCS device will be turned up to 2 mA for 30 s, then slowly ramped-down to 0 mA through one minute and then it will be turned off for the rest of the time.
Treatment - Other
The intervention group: Members of this group will receive trans-cranial direct stimulation through ten 20-minute sessions. Sessions will be run 5 days a week (from Saturday to Wednesday) for two week
Control group

Sponsors

Behjoo Brain Center
Lead Sponsor

Eligibility

Sex/Gender
Male
Age
14 Years to 20 Years

Inclusion criteria

Inclusion criteria: Inclusion criteria : Males between 14-20 years old with game craving, selected according to DSMV. No other psychiatric disorders based on SCL90. Exclusion criteria :If any one will absent for more than 2 sessions, he gets out of the study.

Exclusion criteria

Exclusion criteria:

Design outcomes

Primary

MeasureTime frame
Craving. Timepoint: before intervention, immediately after intervention. Method of measurement: Visual Analog Scale.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactDr.Peyman Abharian

Behjoo Brain Center

abharian1972@yahoo.com+998 2144057301

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026