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The Effect of Brain Teasers on Mental Health and Happiness in Elders

The Effect of Brain Teasers on Mental Health and Happiness in Elder Refer to Yazd Nursing Homes

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
IRCT
Registry ID
IRCT2016042427559N1
Enrollment
60
Registered
2016-07-12
Start date
2016-05-23
Completion date
Unknown
Last updated
2018-02-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Mental Health and Happiness. General psychiatric examination, not elsewhere classified

Interventions

Intervention 1: Intervention group: face-to-face training games for a one-hour sessions are goblet. Then for a period of four weeks and each week for an hour at nursing homes under the supervision of
Intervention group: face-to-face training games for a one-hour sessions are goblet. Then for a period of four weeks and each week for an hour at nursing homes under the supervision of the investigator
Control group: No action. The study did not cause any interference to the control group. Mental health and happiness of the control group at baseline, one month and two months after the start of the s

Sponsors

Shahid Sadoughi University of Medical sciences, Yazd
Lead Sponsor

Eligibility

Sex/Gender
All
Age
60 Years to 90 Years

Inclusion criteria

Inclusion criteria: Inclusion criteria: willingness to cooperate; the minimum age of 60 years; the ability to participate in game; history of referring to nursing homes for at least three months Exclusion criteria: severe depression; use of psychotropic drugs; apraxia; dementia; vision disturbance and any physical problems prevent gaming

Exclusion criteria

Exclusion criteria:

Design outcomes

Primary

MeasureTime frame
Mental Health. Timepoint: Before intervention;1 Month After Starting the intervention; 1 Month later. Method of measurement: GHQ28 Questionnaire.;Happiness. Timepoint: Before intervention;1 Month After Starting the intervention;1 Month later. Method of measurement: Oxford Happiness Inventory.

Secondary

MeasureTime frame
The satisfaction of the game. Timepoint: One Months after Intervention. Method of measurement: Questionnaire.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactMohammad Bagher Khani

Shahid Sadoughi University of Medical Sciences Yazd, School of Nursing & Midwifery

ba_darya@yahoo.combadarya@gmail.com+98 35 3824 1751

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026