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A comparative study of the effects of virtual reality based exercises versus conventional exercises in the neck region on sensorimotor function and postural control of patients with nonspecific chronic neck pain

A comparative study of the effects of virtual reality based exercises versus conventional exercises in the neck region on sensorimotor function and postural control of patients with nonspecific chronic neck pain

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
IRCT
Registry ID
IRCT2014040817177N1
Enrollment
42
Registered
2014-12-09
Start date
2014-12-11
Completion date
Unknown
Last updated
2018-02-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Nonspecific chronic neck pain. Cervicalgia

Interventions

Intervention 1: Control group (conventional training): The combination of joint position sense and movement sense training (by using laser beam fixed on the head), gaze stability training, eye and hea
Treatment - Other
Control group (conventional training): The combination of joint position sense and movement sense training (by using laser beam fixed on the head), gaze stability training, eye and head coordination t
Intervention group: (virtual reality training) the computer game is designed to improve cervicocephalic kinesthesia, eye-head coordination, reflexes related to head and neck, eye and vestibular syste

Sponsors

Shiraz University of Medical Sciences
Lead Sponsor

Eligibility

Sex/Gender
All
Age
73 Years to 37 Years

Inclusion criteria

Inclusion criteria: Inclusion criteria: non-traumatic neck pain with a duration between 3 months and 12 months; age between 20 to 55 years. Exclusion criteria: History of cervical and upper thoracic trauma in the 6 months before examination; neurological signs and symptoms in upper extremities; nerve injury, spinal cord compression; cervical spine pathology or surgery; cancer; cervical instability; forward head posture; sever osteoporosis; cervical or thoracic spine or upper extremities fracture; pregnancy; history of brain or vestibular system injury; congenital anomaly of the cervical spine; cervical spine physiotherapy intervention in the preceding 6 months; scored more than 15 (out of possible 50) on the neck disability index; any disorders in which exercise therapy is contraindicated; otolaryngeal disorders that affect postural control; hearing problem; inability to clearly see any number with size 14 of Calibri font on monitor screen with or without glasses; the participant does not have required cervical range of motion to see computer screen during the game.

Exclusion criteria

Exclusion criteria:

Design outcomes

Primary

MeasureTime frame
Pain intensity. Timepoint: Before and after training. Method of measurement: Visual analoge scale.;Neuromuscular control of the head and neck movements. Timepoint: Before and after trainig. Method of measurement: Movement time of fitt's task.;Functional disability. Timepoint: Before and after training. Method of measurement: Neck disability index questionnaire.;Head and neck proprioception (position sense). Timepoint: Before and after training. Method of measurement: Head repositioning error.;Maximum range of motion of the head and neck. Timepoint: Before and after training. Method of measurement: Kinematic assessment.;Postural control. Timepoint: Before and after training. Method of measurement: Systematic balance assessment.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactIman Rezaei

School of Rehabilitation

irezaei@sums.ac.ir+98 71 3626 1081

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026