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Evaluation of aggressive behavior in boy’s students in the 4th grade of elementary schools

Evaluate the impact of mothers education in the context of computer games on aggressive behavior of male students in the 4th grade of elementary schools in with using the theory of planned behavior

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
IRCT
Registry ID
IRCT2013101415015N1
Enrollment
170
Registered
2015-03-05
Start date
2013-11-21
Completion date
Unknown
Last updated
2018-02-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Relationship mother's education education in the context of computer games on aggressive behavior of boy’s students school.

Interventions

Intervention 1: Intervention group: training sessions will be done about Causes of Tendency children to computer games and Positive and negative effects one. The interventional group will be given boo
Prevention
Intervention group: training sessions will be done about Causes of Tendency children to computer games and Positive and negative effects one. The interventional group will be given booklet and pamphle
Control group: no intervention

Sponsors

Shiraz University of Medical Sciences
Lead Sponsor

Eligibility

Sex/Gender
Male

Inclusion criteria

Inclusion criteria: Inclusion criteria: Mothers of male students in the 4th grade of elementary schools in the city of Shiraz; The presence continuous in educational programscontinuous presence and continuous training ; Do computer games (more than 6 hours per week) by students. Exclusion criteria: Having more than one session or more absences in classes; Mothers who have participated in the pretest but not the post-test; Mothers who their children do not do computer games.

Exclusion criteria

Exclusion criteria:

Design outcomes

Primary

MeasureTime frame
The impact of mothers education about video games and its effect on aggressive. Timepoint: One weeks and 1 month after Intervention. Method of measurement: Questionnaire.

Secondary

MeasureTime frame
The impact of mothers education about video games and its effect on aggressive. Timepoint: One month after Intervention. Method of measurement: Questionnaire.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactTalat Motazedian

Shiraz University of Medical Sciences

motazedt@sums.ac.ir+98 917 476 6303

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026