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Effect of using gamification software on adherence to drug therapy in patients with: A before-after clinical trial

Effect of using gamification software on adherence to drug therapy in patients with: A before-after clinical trial: A before-after clinical trial

Status
Active, not recruiting
Phases
Phase 3
Study type
Interventional
Source
IRCT
Registry ID
IRCT20120215009014N524
Enrollment
30
Registered
2024-09-01
Start date
2024-09-22
Completion date
Unknown
Last updated
2024-09-16

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Bipolar disorder. Bipolar disorder

Interventions

Intervention 1: Intervention group: The design and installation of the software is done on Android phones, then the patient will be taught how to work with it. The functions of the software will inclu

Sponsors

Hamedan University of Medical Sciences
Lead Sponsor

Eligibility

Sex/Gender
All
Age
18 Years to 70 Years

Inclusion criteria

Inclusion criteria: Age 18 to 70 years Bipolar disorder Non-adherence to treatment Being literate Having a mobile phone equipped with Android operating system

Exclusion criteria

Exclusion criteria: Inability to use the software

Design outcomes

Primary

MeasureTime frame
The level of adherence to drug treatment. Timepoint: Before the intervention and three months later. Method of measurement: Using the MGL Morisky valid questionnaire.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactMona Makhdoomi

Hamedan University of Medical Sciences

mana.makhdoumi@yahoo.com+98 81 3838 0572

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026