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Investigating the effectiveness of BLS training with a gamification approach

Investigating the effectiveness of BLS training with a gamification approach

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
DRKS
Registry ID
DRKS00035161
Enrollment
350
Registered
2024-10-01
Start date
2024-10-09
Completion date
Unknown
Last updated
2025-04-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Learning performance during cardiopulmonary resuscitation

Interventions

Group 1: BLS (Basic-Life-Support) training with gamification approach (Laerdal software Q-CPR). Analysis of anonymous data from a quality assurance measure. Group 2: Traditional BLS training with the

Sponsors

Uniklinik RWTH Aachen
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Participants in the 2024 introduction weeks at the Faculty of Medicine at RWTH Aachen University.

Exclusion criteria

Exclusion criteria: none

Design outcomes

Primary

MeasureTime frame
Pressure depth during cardiopulmonary resuscitation

Secondary

MeasureTime frame
Pressure frequency during cardiopulmonary resuscitation

Countries

Germany

Contacts

Public ContactMartin Klasen

Uniklinik RWTH Aachen

mklasen@ukaachen.de02418037316

Outcome results

None listed

Source: DRKS (via WHO ICTRP) · Data processed: Feb 4, 2026