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Do We Learn Better After Failures? The Impact of Virtual Reality-Based Sensorimotor Mismatch on the Effectiveness of Motor Learning Processes

Do We Learn Better After Failures? The Impact of Virtual Reality-Based Sensorimotor Mismatch on the Effectiveness of Motor Learning Processes - VRMotorLearn

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
DRKS
Registry ID
DRKS00034901
Enrollment
95
Registered
2024-08-22
Start date
2021-04-14
Completion date
Unknown
Last updated
2025-04-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health problem: persistent motor deficits after, for example, stroke despite current rehabilitation strategies

Interventions

Group 1: Mismatch: intervention group with VR-based, artificially implemented sensorimotor mismatch training (1 session of 10 minutes) Group 2: Error-based: control group with VR-based motor training

Sponsors

Universitätsklinikum Jena
Lead Sponsor

Eligibility

Sex/Gender
All
Age
18 Years to No maximum

Inclusion criteria

Inclusion criteria: right-handed, capable of providing informed consent

Exclusion criteria

Exclusion criteria: Contraindications for MRI, pre-existing functional impairment of the upper extremity, severe visual impairment, known neurological or psychiatric disorders

Design outcomes

Primary

MeasureTime frame
Primary study objective: The main research question is how motor learning ability is influenced by preceding artificially induced, virtual reality-based sensorimotor mismatch in comparison to two other learning paradigms. Outcome measure: Behavioral motor learning success in a repeated target task using a computer mouse with the right and left hand, measured immediately after the VR training for 12 minutes per hand.

Secondary

MeasureTime frame
Secondary study objectives: - Description of the cortical and subcortical processes induced by the three learning paradigms through analysis of activity and connectivity changes in functional MRI - Description of the relationship between learning success and connectivity changes - Evaluation of the impact of age and pre-existing cerebral microvascular damage on the effect of the mismatch - Comparison of side effects (simulator sickness) and user experience in the three groups including age and sex dependence Outcome measures: - Cortical and subcortical activity and connectivity changes in functional MRI (difference between two resting-state measurements before and after the intervention) - Correlation of behavioral learning success with connectivity changes - Correlation of learning success with age - Correlation of learning success with microvascular changes measured as white matter lesions in MRI - Simulator Sickness Questionnaire (SSQ), assessment using the established questionnaire following the VR training (Factors N, O, D, TS, and individual items in group comparison as well as in relation to age and gender dependence) - User experience (User Experience Questionnaire), assessment using a self-developed questionnaire following the VR training in group comparison including analysis of age and sex dependence

Countries

Germany

Contacts

Public ContactElisabeth Jochmann

Universitätsklinikum Jena

vrmotorlearn@med.uni-jena.de+4936419323539

Outcome results

None listed

Source: DRKS (via WHO ICTRP) · Data processed: Feb 4, 2026