Gaming disorder is characterised by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1. impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context)
Conditions
Interventions
Sponsors
Eligibility
Inclusion criteria
Inclusion criteria: Participation is open to adolescents and young adults who have experience with computer games and uncontrolled computer gaming and who agree with the study conditions and data use and confirm this after education. Participants in the focus group should be at least 18 years old. Participants of the individual interviews should be younger than 18 years. For those under 18 years of age, additional informed consent from their legal guardians is required. No further inclusion criteria, such as meeting specific diagnostic criteria, are required.
Exclusion criteria
Exclusion criteria: Lack of experience with computer games; lack of consent to study conditions and data use; focus group: age under 18 years; individual interviews: lack of parental consent for those interested in the study under 18 years of age
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Study Objectives: 1. to identify the range of care needs of adolescents and young adults who have experience of uncontrolled computer game use. 2. to know the experiences, attitudes and needs of adolescents and young adults who experience uncontrolled computer game use with regard to specific online training for coping with computer game disorder 3. derivation of design features regarding a target group oriented, attractive and motivating online training for adolescents and young adults with a computer game disorder. | — |
Countries
Germany
Contacts
Universitätsklinik für Psychiatrie und Psychotherapie Tübingen, Abteilung Psychiatrie, Psychosomatik und Psychotherapie im Kindes- und Jugendalter