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Improvement of response quality and attack recognition based on VR-Training in karate kumite with transfer in real world

Improvement of response quality and attack recognition based on VR-Training in karate kumite with transfer in real world

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
DRKS
Registry ID
DRKS00023025
Enrollment
40
Registered
2020-09-11
Start date
2020-10-01
Completion date
Unknown
Last updated
2025-04-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

healthy volunteers

Interventions

Group 1: Group 1: 10 min training in VR with an avatar + 80min conventional training. The training is a reaction time training in Karate kumite. Prerequisite: wearing the HMD and a pair of gloves of t

Sponsors

Otto-von-Guericke Universität
Lead Sponsor

Eligibility

Sex/Gender
All
Age
12 Years to 30 Years

Inclusion criteria

Inclusion criteria: age requirements, regulary Training, national experiences in competitions

Exclusion criteria

Exclusion criteria: no national experiences in competitions in karate

Design outcomes

Primary

MeasureTime frame
To compare the response quality, the reaction time and the kind of reaction key points of the movement will be compiled by experts and compared between Pre- and Posttest. By using video recordings of highspeed-cameras the movements of the athletes will be evaluated from several perspectives.

Secondary

MeasureTime frame
The movement will be determined and compared for each differently trained group.

Countries

Germany

Contacts

Public ContactYvonne Ritter

Otto-von-Guericke Universität

yvonne.ritter@ovgu.de00493916754899

Outcome results

None listed

Source: DRKS (via WHO ICTRP) · Data processed: Feb 4, 2026