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The Effectiveness of Drawing Therapy on Internet Gaming Disorder among Adolescents: A Randomized Controlled Trial

The Effectiveness of Drawing Therapy on Internet Gaming Disorder among Adolescents: A Randomized Controlled Trial

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ChiCTR
Registry ID
ChiCTR2600128730
Enrollment
Unknown
Registered
2026-07-24
Start date
2026-09-10
Completion date
Unknown
Last updated
2026-08-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Internet gaming disorder

Interventions

Drawing group:8-week Mandala Drawing Therapy
regular mental health activities of the school
Control group:regular mental health activities of the school

Sponsors

Institute of Psychology, Chinese Academy of Sciences
Lead Sponsor

Eligibility

Sex/Gender
All
Age
15 Years to 18 Years

Inclusion criteria

Inclusion criteria: 1. Adolescents aged 15–18 years; 2. A daily average online gaming duration? exceeding 2 hours; 3. Meeting the diagnostic criteria for Internet Gaming Disorder (IGD)? as outlined in the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5).

Exclusion criteria

Exclusion criteria: 1. Intellectual deficiency; 2. History of brain injury; 3. Personal or family history of psychiatric disorders; 4. Hearing impairment; 5. Uncorrected visual acuity? below 1.0 (or Visual acuity < 1.0 even after correction).

Design outcomes

Primary

MeasureTime frame
Severity of Internet gaming disorder;Compulsive gaming behavior;Screen Time;Mindfullness;insomnia;

Secondary

MeasureTime frame
Depression;Anxiety;Emotional regulation ability;Psychological resilience;Self-efficacy;Impulsivity;

Countries

China

Contacts

Public ContactLi Yonghui

Institute of Psychology, Chinese Academy of Sciences

liyonghui@psych.ac.cn+86 186 1263 1187

Outcome results

None listed

Source: ChiCTR (via WHO ICTRP) · Data processed: Aug 10, 2026