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The Impact of Virtual Reality-Based Cognitive-Motor Dual-Task Training on Balance and Gait Function in Older Adults with Frailty

The Impact of Virtual Reality-Based Cognitive-Motor Dual-Task Training on Balance and Gait Function in Older Adults with Frailty

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ChiCTR
Registry ID
ChiCTR2600122670
Enrollment
Unknown
Registered
2026-04-16
Start date
2026-05-01
Completion date
Unknown
Last updated
2026-04-20

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stroke

Interventions

intervention group:Virtual Reality-Based Dual Task Training for Cognitive and Motor Skills
control group:Cognitive-Motor Dual Task Training

Sponsors

The Affiliated Hospital of Southwest Medical University
Lead Sponsor

Eligibility

Sex/Gender
All
Age
18 Years to No maximum

Inclusion criteria

Inclusion criteria: 1. Patients aged =18 years with stroke, confirmed by cranial CT or MRI examination, and/or meeting the diagnostic criteria outlined in the "Key Diagnostic Points for Major Cerebrovascular Diseases in China 2019" established by the Neurology Branch of the Chinese Medical Association and the Cerebrovascular Disease Group of the Neurology Branch of the Chinese Medical Association, or similar criteria. 2. Residents who have resided in the community for >=1 year; 3. Conscious and alert, with no language communication impairment, cognitive impairment, or psychiatric disorder; 4. Patients whose condition is stable and who can walk independently and safely for at least 30metres without the aid of a walking frame; 5. Able to cooperate in completing this intervention study;

Exclusion criteria

Exclusion criteria: 1. Individuals who do not meet the aforementioned diagnostic and inclusion criteria; 2. Patients with unstable vital signs during the trial period, or those with severe hepatic or renal organ disease or malignant tumours; 3. Individuals experiencing an acute exacerbation of an acute or chronic illness; 4. Individuals with severe hearing and speech impairments; 5. Individuals with impaired consciousness who are unable to cooperate with the investigation; 6. Individuals with mental health conditions; 7. The use of VR systems carries the risk of virtual reality sickness. Assessment employs the Simulator Sickness Questionnaire (SSQ), developed by Kennedy et al. in 1993 to evaluate the severity of simulator sickness symptoms. This 16-item scale comprises three subscales: nausea, eye movement, and disorientation. Each item is scored according to symptom severity using the following criteria: None = 0, Mild = 1, Moderate = 2, Severe = 3. The scores for all 16 items are summed to yield a total score ranging from 0 to 48 points. A score of approximately 0–10 indicates mild symptoms, 11–20 denotes moderate symptoms, and 21 or above signifies severe symptoms. Higher scores indicate greater discomfort experienced by the subject within simulator or virtual reality environments; 8. Patients with balance dysfunction arising from other neurological conditions (such as stroke, Parkinson's disease, vestibular disorders, etc.) and musculoskeletal disorders (such as osteoarthritis, etc.);

Design outcomes

Primary

MeasureTime frame
Gait parameters;Dynamic balance capability;Static Balance Ability;

Secondary

MeasureTime frame
dual-task effect;Balance Confidence;Fall Incident;6-Minute Walk Test (6MWT);

Countries

China

Contacts

Public ContactGuo Shengmin

The Affiliated Hospital of Southwest Medical University

2930773281@qq.com+86 13980255653

Outcome results

None listed

Source: ChiCTR (via WHO ICTRP) · Data processed: Apr 23, 2026