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Development and Evaluation of a Digital Game Intervention targeting Children Vulnerable to ADHD

Development and Evaluation of a Digital Game Intervention targeting Children Vulnerable to ADHD

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ChiCTR
Registry ID
ChiCTR2600122541
Enrollment
Unknown
Registered
2026-04-15
Start date
2024-05-21
Completion date
Unknown
Last updated
2026-04-20

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Attention deficit hyperactivity disorder

Interventions

intervention group:Immediately accept the 8-week digital game intervention.
waitlist control group:No intervention was carried out in the first 8 weeks as a blank control group. After 8 weeks, the same intervention was applied.

Sponsors

The Hong Kong Polytechnic University
Lead Sponsor

Eligibility

Sex/Gender
All
Age
6 Years to 12 Years

Inclusion criteria

Inclusion criteria: 1.Participants meet the subclinical or clinical screening criteria for ADHD on both the Swanson, Nolan, and Pelham Rating Scale (SNAP) and the Conners Abbreviated Symptom Questionnaire (C-ASQ), as rated by parents or teachers. Specifically, the mean score on the 26-item SNAP should be between 1.1 and 1.5 (subclinical) or above 1.5 (clinical), and the total score on the C-ASQ should be above 10 (subclinical) or above 15 (clinical); 2.They are aged between 6 and 12 years (inclusive); 3.The family owns a tablet or smartphone capable of running the game and has a stable internet connection.

Exclusion criteria

Exclusion criteria: 1. Currently receiving any form of ADHD treatment, including pharmacological or behavioral interventions; 2. Having comorbid psychiatric disorders such as conduct disorder, autism spectrum disorder, or other psychological disorders; 3. History of cranial injury or confirmed presence of a neurological disorder; 4. Impairments in motor skills or sensory perception that hinder their ability to operate a computer or mobile device; 5. Color blindness or color weakness, which may affect their ability to recognize and complete color-related tasks in the game.

Design outcomes

Primary

MeasureTime frame
Conners Abbreviated Symptom Questionnaire (C-ASQ);Swanson, Nolan, and Pelham Rating Scale (SNAP);Clinical Global Impression-Severity Scale (CGI-S);

Countries

China

Contacts

Public ContactLu Huijing

The Hong Kong Polytechnic University

huijing.lu@polyu.edu.hk+852 6585 9986

Outcome results

None listed

Source: ChiCTR (via WHO ICTRP) · Data processed: Apr 23, 2026