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Gamified Intervention to Enhance Resilience of Adolescents with Attention-Deficit/Hyperactivity Disorder (ADHD)

Resilience of Children and Adolescents with Attention-Deficit/Hyperactivity Disorder (ADHD): Development of a Conceptual Model and Intervention

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ChiCTR
Registry ID
ChiCTR2500108830
Enrollment
Unknown
Registered
2025-09-08
Start date
2025-09-08
Completion date
Unknown
Last updated
2025-09-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Attention-deficit Hyperactive Disorder (ADHD)

Interventions

Intervention group:6 face-to-face, 1.5-hour sessions of a tabletop role-playing game designed for 6 participants.
Waitlist control group:6 face-to-face, 1.5-hour sessions of a tabletop role-playing game designed for 6 participants. It is identical to the intervention to be received by intervention group, but will

Sponsors

Hong Kong Baptist University
Lead Sponsor

Eligibility

Sex/Gender
All
Age
10 Years to 17 Years

Inclusion criteria

Inclusion criteria: Inclusion criteria are (a) aged 10-17 years, (b) diagnosed with ADHD by psychiatrists, clinical psychologists, or educational psychologists registered in Hong Kong.

Exclusion criteria

Exclusion criteria: Exclusion criteria include (a) severe mental illness or suicidal thoughts in the past 6 months.

Design outcomes

Primary

MeasureTime frame
Internalizing and Externalizing Difficulties;ADHD Symptoms;

Secondary

MeasureTime frame
Parental Stress;Quality of Life;

Countries

China

Contacts

Public ContactYves Cho Ho Cheung

Hong Kong Baptist University

yvesresilience@gmail.com+852 9766 6830

Outcome results

None listed

Source: ChiCTR (via WHO ICTRP) · Data processed: Feb 4, 2026