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VR serious games and psychological resilience intervention for adolescents

Research on VR serious games and psychological resilience intervention for Chinese adolescents based on experiential learning

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ChiCTR
Registry ID
ChiCTR2400081729
Enrollment
Unknown
Registered
2024-03-11
Start date
2023-03-05
Completion date
Unknown
Last updated
2024-03-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Psychological resilience

Interventions

Intervention group:play a VR-based serious game
Control group:watch a VR video

Sponsors

Tsinghua University Shenzhen International Graduate School
Lead Sponsor

Eligibility

Sex/Gender
All
Age
12 Years to 18 Years

Inclusion criteria

Inclusion criteria: The participant does not have local registered permanent residence, is studying in local middle and high schools, and had no previous adverse physical reactions from wearing VR devices.

Exclusion criteria

Exclusion criteria: The participant cannot provide informed consent.

Design outcomes

Primary

MeasureTime frame
Resilience;

Secondary

MeasureTime frame
Embodiment;Immersion;Presence;Self-efficacy;Engagement;Usability;

Countries

China

Contacts

Public ContactShiguang Ni

Tsinghua Shenzhen International Graduate School

ni.shiguang@sz.tsinghua.edu.cn+86 755 2603 3540

Outcome results

None listed

Source: ChiCTR (via WHO ICTRP) · Data processed: Feb 4, 2026