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Children scared of dental treatment aged 6-10 years are exposed to two different video games related to teeth to check its effect on reduction in scariness during and after treatment

Effect on anxiety by using dental simulation games in 6 10 year old children: a randomized controlled trial - NIL

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2026/04/108082
Enrollment
120
Registered
2026-04-09
Start date
Unknown
Completion date
Unknown
Last updated
2026-04-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: K04- Diseases of pulp and periapical tissues Health Condition 2: K041- Necrosis of pulp Health Condition 3: K040- Pulpitis

Interventions

Intervention1: Animated game (AG) and Simulation game (SG): Children are allowed to play either of the dental simulation game for 5 minutes and escorted to the dental chair where dental examination a

Sponsors

Dr Voona Vyshnavi
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. Children requiring treatment for invasive procedures like extraction, pulp therapies 2. Children who are positive and negative according to Frankel s behavior rating scale 3. Children who are familiar with smartphone games 4. Children had to be prepared to cooperate with the initial evaluation and need at least one elective procedure 5. All the children had to be proficient in Telugu and English in order to partake

Exclusion criteria

Exclusion criteria: 1. Children with systemic diseases 2. Children with special health care needs (physically and mentally challenged) 3. Children with previous exposure to local anaesthesia 4. Children who are definitely positive & definitely negative according to Frankel s behavior rating scale 5. Children requiring advanced behavior management techniques 6. Children who required parental attention or had to utilize avoidance behavior control actions

Design outcomes

Primary

MeasureTime frame
To assess the effectiveness of a mobile dental simulation games Subjectively(Jeet Wheel Scale) and Objectively (Pulse Oximeter) on dental anxiety at baseline, during and Post treatmentTimepoint: Baseline, Mid treatment, 10min

Secondary

MeasureTime frame
Assessment of treatment acceptance pre and post intervention using HOUPT Behaviour rating scale Timepoint: Baseline and 10min

Countries

India

Contacts

Public ContactMs Angel Mariam Benny

Vishnu Dental College

ahalya.p@vdc.edu.in9010427724

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: May 1, 2026