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A study comparing video game based exercises and regular balance exercises to improve balance in children with autism

Efficacy of Kinect Sensor Based Gaming Therapy on Balance in Children with Autism Spectrum Disorder - nil

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2026/02/103223
Enrollment
34
Registered
2026-02-06
Start date
Unknown
Completion date
Unknown
Last updated
2026-03-02

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: F849- Pervasive developmental disorder,unspecified

Interventions

Intervention1: Kinect sensor based gaming therapy with conventional physiotherapy : Children will receive Kinect sensor based active video game therapy focusing on balance training along with conventi

Sponsors

PREETHI K
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Children diagnosed with autism spectrum disorder. Children able to follow simple instructions. Children with ability to stand independently or with minimal support.

Exclusion criteria

Exclusion criteria: Children with severe visual or hearing impairment. Children with uncontrolled seizures. Children with severe musculoskeletal or neurological conditions other than autism.

Design outcomes

Primary

MeasureTime frame
Change in balance performance in children with autism spectrum disorderTimepoint: Baseline and after 3 weeks

Secondary

MeasureTime frame
Change in functional mobility in children with Autism Spectrum DisorderTimepoint: Baseline and after 3 weeks of intervention

Countries

India

Contacts

Public ContactDr A Rajarajeswari

Sri Ramachandra Faculty of Physiotherapy

rajarajeswari@sriramachandra.edu.in9866802903

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Mar 14, 2026