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Effect of Virtual Reality Training on Performance of Boxers

Effect of Immersive Virtual Reality Training on Performance Parameters in Boxers - NIL

Status
Active, not recruiting
Phases
Phase 2
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2025/12/098471
Enrollment
32
Registered
2025-12-04
Start date
Unknown
Completion date
Unknown
Last updated
2025-12-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: Conventional Training: Conventional training protocol for boxing including cardiorespiratory exercises, punching technique training and combative training Control Intervention1: VR Trai

Sponsors

Mamta Shankar
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Age 18 to 26 years Participation level Amateur boxer Medical fitness

Exclusion criteria

Exclusion criteria: Past or present severe illness Recent ie 3m injury Participation in any other training program

Design outcomes

Primary

MeasureTime frame
Score of Special Boxing Fitness Test (SBFT)Timepoint: Session 0 (before commencing intervention) After Session 24 (post-intervention)

Secondary

MeasureTime frame
Physical Fitness BatteryTimepoint: Session 0 (before commencing intervention) After Session 24 (post-intervention)

Countries

India

Contacts

Public ContactMamta Shankar

SGT University

dean.fphy@sgtuniversity.org09810240409

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026