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How Game based Rehab Helps Children with Cerebral Palsy Improve Their Balance and Posture: A study.

EFFECTIVENESS OF VIRTUAL REALITY ON TRUNK CONTROL IN CHILDREN WITH SPASTIC DIPLEGIA: A RANDOMISED CONTROLLED TRIAL - NIL

Status
Active, not recruiting
Phases
Phase 2
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2025/07/091640
Enrollment
22
Registered
2025-07-24
Start date
Unknown
Completion date
Unknown
Last updated
2025-08-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: G801- Spastic diplegic cerebral palsy

Interventions

Intervention1: Virtual reality with conventional physiotherapy.: Upon obtained the consent, participants will then be randomly assigned to either the experimental group or the control group by compute

Sponsors

Nitte Institute of Physiotherapy
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1.Children aged 4 years to 12 years both boys and girls. 2.Confirmed diagnosis as Spastic diplegic cerebral palsy. 3.Children who are having purposive eye contact and responding to the commands of physiotherapist either verbally or physically

Exclusion criteria

Exclusion criteria: 1.Children who underwent any recent Surgery. 2.Children who presently having any uncontrolled epilepsy or seizures. 3.Children with severe visual or hearing impairments. 4.Children with fixed spinal deformities

Design outcomes

Primary

MeasureTime frame
Segmental Assessment of Trunk Control ToolTimepoint: At the end of the 4-week intervention, all participants will undergo a post-treatment assessment using the SATCo tool to measure any improvements in trunk control.

Secondary

MeasureTime frame
NILTimepoint: NIL

Countries

India

Contacts

Public ContactDr Rakesh Krishna Kovela

Nitte Institute of Physiotherapy

rakesh.krishna@nitte.edu.in7204346274

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026