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GAME-BASED TEACHING FOR TOBACCO CONTROL AMONG STUDENTS

Effectiveness of Decoding Interactive Cognition-based Education (DICE) technique on the knowledge, attitude and practices of tobacco use and control among the dental undergraduates in Belagavi city: A randomized controlled trial - DICE

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2025/05/087841
Enrollment
60
Registered
2025-05-28
Start date
Unknown
Completion date
Unknown
Last updated
2025-06-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: Decoding Interactive Cognition-based Education (DICE) game-based learning: The model is inspired from snake and ladder. Whenever the dice is rolled, the player gets to move to the posit

Sponsors

KLE VK Institute of Dental Sciences, Nehru nagar, Belagavi
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Dental undergraduate students who give informed consent Students available and willing to participate for the full duration of the study

Exclusion criteria

Exclusion criteria: Those who are not willing to participate or are unavailable during follow-up sessions

Design outcomes

Primary

MeasureTime frame
There is a significant difference in the knowledge, attitude, and practices related to tobacco use and control among dental undergraduates after exposure to the DICE game technique compared to traditional teaching methods.Timepoint: At baseline and after 21days

Secondary

MeasureTime frame
To assess the knowledge & attitude & practices related to tobacco use & control among the study participants.Timepoint: At baseline & after 21days

Countries

India

Contacts

Public ContactDr Anil V Ankola

KAHERS KLE VK Institute of dental sciences

dranilankola@kledental-bgm.edu.in07092025278

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026