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Leveling Up Young Minds: How a therapeutic game promotes Mental Wellbeing in teens

Effectiveness of Magis - A Magical Adventure, a Therapeutic Mobile Game in enhancing Psychological Flexibility & Subjective, Academic & Behavioral wellbeing in Early Adolescents: A Quasi-Experimental Active Waitlist Controlled Study - nil

Status
Active, not recruiting
Phases
Phase 2
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2025/04/085423
Enrollment
140
Registered
2025-04-23
Start date
Unknown
Completion date
Unknown
Last updated
2025-04-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: Magis-A Magical Adventure, an ACT based therapeutic mobile game: Magis is an ACT-based therapeutic mobile game designed to enhance psychological flexibility and well-being in early adol

Sponsors

Hishey Lamu Bhutia
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Early adolescents aged 12 to 13 years studying in English medium schools of Sikkim

Exclusion criteria

Exclusion criteria: Students who have already played Magis - A Magical Adventure, students aged less than 12 & more than 13, Non-assent by student, Non-consent by parents & Gross visual, hearing, and speech impairment that can interfere with participation

Design outcomes

Primary

MeasureTime frame
1. Psychological Flexibility (self rated and parent rated) Timepoint: immediately and one month post intervention

Secondary

MeasureTime frame
1. Academic wellbeing 2. Behavioral wellbeing 3. Subjective wellbeingTimepoint: immediately and one month post intervention

Countries

India

Contacts

Public ContactDr Harshavardhan Sampath

Sikkim Manipal University

ashish.p@smims.smu.edu.in890095399

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026