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Intervention for Problematic Gaming in adolescents

Effectiveness of school-based intervention for problematic gaming among adolescents: A cluster randomized controlled trial - Nil

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2024/12/077885
Enrollment
118
Registered
2024-12-10
Start date
Unknown
Completion date
Unknown
Last updated
2026-09-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: School Based Prevention Program: Intervention will include self-awareness, Life modification, strategic planning, Behavioural practice, and Relapse Prevention One session per week of 60
sessions will include activities, discussions, homework assignments. Control Intervention1: Guidance Program for the family: One session in the first week on knowledge and awareness. Written guide wi

Sponsors

Deena Dimple Dsouza
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: English Speaking English Medium AICA-S score of 6.5 and above

Exclusion criteria

Exclusion criteria: Staying in hostel Kannada Medium

Design outcomes

Primary

MeasureTime frame
Controlled GamingTimepoint: Week 1 week 6 Follow up 3 months

Secondary

MeasureTime frame
Self-RegulationTimepoint: Week 1 week 6 Follow up 3 months

Countries

India

Contacts

Public ContactMs Deena Dimple Dsouza

Dept of Psychiatry Kasturba Medical College, Manipal Academy of Higher Education, Manipal

ravindra.nm@manipal.edu9972028881

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Sep 19, 2026