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EFFECTIVENESS OF VIRTUAL REALITY TRAINING ON HAND MOVEMENTS AMONG STROKE PATIENTS WITH PARALYSIS

EFFECTIVENESS OF IMMERSIVE VIRTUAL REALITY TRAINING ON HAND MOTOR FUNCTION AMONG HEMIPARETICS - NIL

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2024/12/077668
Enrollment
76
Registered
2024-12-04
Start date
Unknown
Completion date
Unknown
Last updated
2024-12-09

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: G819- Hemiplegia, unspecified

Interventions

Intervention1: IMMERSIVE VIRTUAL REALITY TRAINING FOR HAND MOTOR FUNCTION: USING THE DESIGNED GAMING APPLICATION "SYNAPSE VR" - PATIENTS ARE IMMERSED INTO VIRTUAL REALITY ENVIRONMENT BY WEARING VR GOG

Sponsors

SATHYABAMA INSTITUTE OF SCIENCE AND TECHNOLOGY
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Acute to subacute stroke more than one month of onset to six months Hemiparetic subjects - Ischemic 0r hemorrhage stroke Conscious and comprehensive MMSE – 24- 30 Educational level – Basic qualification

Exclusion criteria

Exclusion criteria: Multiple infarcts or hemorrhage Cognitive impairment Vertigo Motion sickness Other neurological, visual, musculoskeletal conditions Sensory problems

Design outcomes

Primary

MeasureTime frame
1.Post test – fugyl meyer assessment UE Hand component 2.Box and block test Timepoint: 1st measure - BASELINE 2nd measure - AFTER 6 WEEKS 3rd measure - after follow up of 12 weeks

Secondary

MeasureTime frame
BDNF - BRAIN DERIVED NEUROTROPHIC FACTORTimepoint: 8.0–927.0pg per ml

Countries

India

Contacts

Public ContactVISHNU PRIYA M

SATHYABAMA INSTITUTE OF SCIENCE AND TECHNOLOGY

priyavishnu835@gmail.com08148967036

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026