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Level Up or Burn Out? Gamings Effect on Sleep, Work-Life Balance & Self-Control

Investigate the relationship between gaming behaviour and sleep, occupational balance, self-regulation among health science students in India - NIL

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
CTRI
Registry ID
CTRI/2024/11/077230
Enrollment
210
Registered
2024-11-22
Start date
Unknown
Completion date
Unknown
Last updated
2024-12-09

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Control Intervention1: NIL: NIL

Sponsors

Deepak B
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. Health science students who have played online/offline games in the past 12 months. 2. Students enrolled in undergraduate health science programs only.

Exclusion criteria

Exclusion criteria: 1.Students pursuing online degrees through distance education. 2.Postgraduate health science students.

Design outcomes

Primary

MeasureTime frame
Gaming behaviourTimepoint: baseline

Secondary

MeasureTime frame
sleepTimepoint: baseline;occupational balanceTimepoint: baseline;self-regulationTimepoint: baseline

Countries

India

Contacts

Public ContactMS Deena Dimple Dsouza

Manipal Academy of Higher Education

deena.dimple@manipal.edu9663203862

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026