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Comparing VR and Physical Games for hand function in Post-Stroke Physiotherapy

Effectiveness of Virtual Reality Games Versus Physical Games as an Adjunct to Conventional Physiotherapy For Improving Upper Limb Function in Post Stroke Hemiplegics - nil

Status
Active, not recruiting
Phases
Phase 2
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2024/09/074286
Enrollment
30
Registered
2024-09-24
Start date
Unknown
Completion date
Unknown
Last updated
2024-10-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: Virtual Reality: Effect of Virtual reality games using VR device along with conventional physiotherapy for upper limb function in post stroke hemiplegics will be given for 4 weeks, 3 ti

Sponsors

MAEERS College of Physiotherapy Talegaon Dabhade Pune 410507
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Acute and subacute post stroke hemiplegics . Above 18 years . post stroke hemiplegics having grade 3 to 4 on brunnstorm stages of recovery grading for upper limb . Post stroke hemiplegics who fit in level 2 and level 3 of GRASP program

Exclusion criteria

Exclusion criteria: patient with any deformity in hand patients with bilateral stroke MMSE score less than 24

Design outcomes

Primary

MeasureTime frame
MESUPES ( Motor Evaluation Scale For Upper Extremity in Stroke )Timepoint: 0 week and 4 week

Secondary

MeasureTime frame
Handheld DynamometerTimepoint: 0 week and 4 week

Countries

India

Contacts

Public ContactDr Sayli Paldhikar

MAEERS College of Physiotherapy Talegaon Dabhade pune

saylithuse@gmail.com8805174616

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026