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Effect of video game while sitting on foam surface to improve balance in individuals with spinal cord injury.

Virtual Reality Based Sitting Balance Training Using Balance Pad in Individuals with Paraplegia

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2024/01/061789
Enrollment
22
Registered
2024-01-24
Start date
Unknown
Completion date
Unknown
Last updated
2024-03-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: G55- Nerve root and plexus compressionsin diseases classified elsewhere

Interventions

Intervention1: Virtual Reality Training with Balance Pad for 4 weeks.: Virtual Reality based training while sitting on a balance pad. Virtual Reality based training implies to a computer generated env

Sponsors

None
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Subjects with traumatic spinal cord injury with level of injury between T6-T12 (ASIA-A and ASIA-B) Age 20 – 60 years Sex: Both male and female Subject with ability to sit unsupported for more than 30 sec. Subjects with a minimum of active 90 degree of shoulder flexion.

Exclusion criteria

Exclusion criteria: Subjects having shoulder pain or injury and having any musculoskeletal disease that affect the exercise protocol. Hearing and visual impairment Cognitive problems Subjects with acute case of injury and need ventilator assistance or hemodynamically unstable having any associated neurological condition.

Design outcomes

Primary

MeasureTime frame
Modified Functional Reach Test Spinal Cord Independence Measure Timepoint: For 4 weeks

Secondary

MeasureTime frame
Sitting Star Excursion Balance Test Timepoint: For 4 weeks

Countries

India

Contacts

Public ContactShivani Bhatia

Indian Spinal Injuries Centre, Institute of Rehabilitation Sciences

sehgalstutiss@gmail.com9891847488

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026