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Assessing safety, feasibility and enjoyment of video game based balance training among subacute stroke patient.

Feasibility, safety and enjoyment with wii balance board based exergame training among individuals with subacute stroke-a pilot study. - NIL

Status
Active, not recruiting
Phases
Phase 2
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2023/11/059464
Enrollment
25
Registered
2023-11-02
Start date
Unknown
Completion date
Unknown
Last updated
2024-10-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: G819- Hemiplegia, unspecified

Interventions

Intervention1: Nintendo Wii balance board based exergame training: Video game based task oriented standing balance training on NINTENDOs Wii fit balance board .Every game is having separate scoring wh

Sponsors

Sayan Pratihar
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. Participants medically diagnosed with stroke at least 2. Participants who are able to stand independently and can walk minimum 3 meters distance independently with or without mobility devices. 3. Mini mental state(MMSE) score 18 and above(mild cognitive impairments and non cognitive impairment subjects). 4. Participants who are able to understand verbal instructions and watch a display screen. 5. Participants who are under Brunnstrom stage of recovery Grade 4 or above. 6. Participants having balance impairment as per mini-BESTest scoring <28.

Exclusion criteria

Exclusion criteria: 1. Using of mobility aids like wheelchair, assistive devices such as AFOs, KAFOs, HKAFOs and people with amputation wearing prosthetic device to lower limb. 2. MMSE scoring below 18 (severe cognitive impairment). 3. Any congenital deformities affecting to lower limb and spine. 4. Severe spasticity to lower limb muscles. 5. Any recent injury, back ache, severe joint diseases that restricting weight bearing, makes difficulty in standing and might affect participation to the games along with influence body balance. 6. History of epilepsy/seizure episode. 7. Vestibular diseases. 8. Presence of visual neglect, receptive aphasia, concomitant other neurological conditions. 9. Severe visual impairment and blind person. 10. Pregnant women. 11. History of present severe cardiac diseases and respiratory diseases.

Design outcomes

Primary

MeasureTime frame
Primary objective is to evaluate the feasibility, to test the acceptability and implementation of Wii balance board based exergame training among individuals with sub-acute stroke. 1.Feasibility testTimepoint: After completion of 4 weeks of trial period.

Secondary

MeasureTime frame
Secondary objective is to calculate effect size, estimating power calculated samples for main definitive study, procedural safety, game compliance, adherence and game enjoyment in Wii balance board based exergame training among individuals with sub-acute stroke. 1.Exergame enjoyment questionnaire, 2.Mini BESTest, 3.FIMs score.Timepoint: post 6 weeks of trial completion.

Countries

India

Contacts

Public ContactSayan Pratihar

SRM College of Physiotherapy

pratiharsayan0@gmail.com6296283247

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026