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Relationship among Video Game Usage, Cognitive Flexibility and Emotional Intelligence in Young Adults

Video Game Usage, Cognitive Flexibility and Emotional Intelligence in Young Adults: A Correlational Study - NIL

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
CTRI
Registry ID
CTRI/2023/10/058422
Enrollment
235
Registered
2023-10-06
Start date
Unknown
Completion date
Unknown
Last updated
2023-10-16

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: NIL: NIL Control Intervention1: NIL: NIL

Sponsors

Eesha Sagdeo
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Players of video games for recreational purposes.

Exclusion criteria

Exclusion criteria: Individuals with occupational or commercial reasons for playing video games. E.g.: Streamers or Bloggers or Testers. Individuals that do not spend any time or resources playing video games.

Design outcomes

Primary

MeasureTime frame
To examine the relationship between video game usage, cognitive flexibility and emotional intelligence among young adults.Timepoint: 7 months

Secondary

MeasureTime frame
Videogames are stimulating activities that engage cognitive and emotional skills in people. Therefore, understanding how different gamer types are related to cognitive flexibility and emotional intelligence can help assess which type of gaming pattern can be used to enhance these skills. Such a study can benefit users of games in recognizing which gaming pattern could be hampering their cognitive and emotional skills too.Timepoint: 7 months

Countries

India

Contacts

Public ContactEesha Sagdeo

Manipal College of Health Professions, MAHE

navyashree.gc@manipal.edu9964834502

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026