Skip to content

Checking balance and leg strength with help of virtual reality (Head mounted device) in fencers athlete

Effect of Metaverse A virtual reality training on dynamic and static surfaces to enhance postural sway control and ankle muscles strength among fencer athletes

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2023/05/053169
Enrollment
40
Registered
2023-05-26
Start date
Unknown
Completion date
Unknown
Last updated
2023-05-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: static surface(ground) walking and dynamic surface(treadmill) walking: total duration of intervention is 3 days a week for 6 weeks group A and group B will be receiving 5 minutes of wa

Sponsors

MGM school of physiotherapy Aurangabad
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. Age group 18 â?? 30 2. In regular practice up to 3 years 3. Fencers athletes 4. Both Genders

Exclusion criteria

Exclusion criteria: 1. Self-reported history of any type of neurological or peripheral sensory disorder 2. Any lower limb injury in past 6 months 3. Visual disorders 4. Cardiopulmonary, and/or systemic disorders that could affect the locomotor balance control system. 5. Any surgeries within last 6 months.

Design outcomes

Secondary

MeasureTime frame
To measure pre and post strength of the ankle muscle using the toe pro dynamometer when the participants walked on treadmill and over ground with VR box.Timepoint: 6 WEEKS

Primary

MeasureTime frame
Virtual reality, Balance master, toe pro dynamometerTimepoint: At baseline

Countries

India

Contacts

Public ContactKharde Ekta GR

MGM institute of health science

drashwinkshirsagar@gmail.com9579076688

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026