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Efficacy of ashwagandha root extract on accuracy and reaction time in video gamers

Efficacy of Ashwagandha (Withania Somnifera) Standardized Root Extract on Accuracy and Reaction Time in Video Gamers: A Prospective, Randomized, Two-Way Crossover, Double-Blind, Placebo-Controlled Study

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2023/03/050498
Enrollment
50
Registered
2023-03-09
Start date
Unknown
Completion date
Unknown
Last updated
2023-04-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: Ashwagandha (300 mg) standardized root extract: Capsule containing Ashwagandha standardized root extract 300 mg to be taken two times in a day orally with water/milk for period of 07 da

Sponsors

Dr Vibha Karande
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. Subjects of either gender aged 18 to 50 years. 2. First person shooter gaming history of >6 hours/week for > 3 months. 3. Body Mass Index between 16.5 to 30 kg/sq.m 4. Subjects who sign the informed written consent. 5. Subjects with history of regular sleep and agree to sleep for 8 ±1 hours the night before the visit day. 6. Subjects who agree to maintain their usual dietary habits and level of exercise i.e. maintain their usual life-style throughout the trial period. 7. Subjects willing to refrain from consuming alcohol 24 hours prior to the visit days. 8. Subjects willing to refrain from consuming caffeine and caffeine-containing products 24 hour prior to visit days.

Exclusion criteria

Exclusion criteria: 1. Pregnant or breast-feeding women or women with positive urinary pregnancy test at screening. 2. Known clinically significant endocrine, metabolic, hepatic, renal, cardiovascular, gastrointestinal, respiratory, haematological, or neurological illnesses. 3. Presence of any current psychiatric disorders that are judged by investigator as potentially causing or contributing to insomnia. 4. Use of tobacco products. 5. Currently taking any medication on regular basis 6. Substance dependence/ abuse in the past one year or with alcohol abuse are ineligible. 7. History of seizures or significant head trauma. 8. Subjects who travelled across four or more time zones or worked on night or rotating shifts in previous 7 days before study initiation or who plan to do the same during the study period. 9. Another investigational drug was used within three months prior the entry in this study. 10. Cannot be relied upon to comply with the test procedures or are unwilling to give informed consent.

Design outcomes

Primary

MeasureTime frame
Accuracy assessed during the Gridshot game in Aim LabTimepoint: Baseline and day 7 for each period

Secondary

MeasureTime frame
Mental fatigue in Video Gamers after the Gridshot game in Aim Lab assessed by multidimensional fatigue inventory.Timepoint: Baseline and day 7 for each period ;Reaction time in Video Gamers after the Gridshot game in Aim Lab assessed by Stroop effect. Timepoint: Baseline and day 7 for each period ;Sleepiness after playing video game using the Stanford Sleepiness Scale assessed by Stanford sleepiness scaleTimepoint: Baseline and day 7 for each period

Countries

India

Contacts

Public ContactDr Vibha Karande

Dr D Y Patil Medical College and Hospital, Navi Mumbai

drdgl@hotmail.com09930550009

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026