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Effectiveness of Oculus quest and Kinect azure in improving stress, burnout, performance, and quality of life among entrepreneurs

Gamification as an entrepreneur well-being intervention: A single-blinded randomised controlled trial

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2022/05/042608
Enrollment
45
Registered
2022-05-17
Start date
Unknown
Completion date
Unknown
Last updated
2022-05-30

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: Kinect Azure: The Kinect Azure games to be used are Fruit ninja, Just dance 2020, FIFA 15, Your shape, and Brave. 30 minutes gamification module for 3 days per week for 4 weeks. Interve

Sponsors

NKP Salve Institute of Medical Sciences and Research Centre
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. He can understand or fluently speak Hindi or English; 2. He is willing and able to give informed consent for participation in the trial.

Exclusion criteria

Exclusion criteria: 1. Presence of physical disabilities, which make using the interventions difficult. 2. Self-reported severe psychological or medical disabilities, which make the interventions too confusing (including self-reported dementia). 3. Neurological conditions (eg, Parkinsonâ??s disease, epilepsy, stroke or dementias), 4. Significant visual, auditory or balance impairment; 5. Current receipt of another intensive psychological therapy (or about to start it within the 4-week trial therapy window); 6. Primary diagnosis of alcohol or substance disorder or personality disorder; 7. Unable to watch VR videos (eg, blindness).

Design outcomes

Primary

MeasureTime frame
1. Stressors of entrepreneurial employment 2. Burnout measuring scale 3. SF-12Timepoint: The questionnaires for evaluating entrepreneurship stress, burnout, quality of life, and performance will be provided at the start of the program and every last day of the training week for 4 weeks.

Secondary

MeasureTime frame
Post-intervention questionnaireTimepoint: A postintervention questionnaire will be conducted after completion of the intervention period i.e. at the end of the 4th week to assess the participantâ??s perception of the VR platform and its components.;Pretraining and post-training questionnaireTimepoint: At baseline, the confidence level of each participant with the device will be assessed using a pretraining questionnaire. The participants will be given the training to use the device. After this, the post training questionnaire will be completed at baseline only.

Countries

India

Contacts

Public ContactWaqar Naqvi

NKP Salve Institute of Medical Sciences and Research Centre

waqar@nkpsims.edu.in9021699000

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026