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Role of Mobile Games as a Form of Near Visual Exercise in Adult Amblyopia

Role of Mobile Games as a Form of Near Visual Exercise in Adult Amblyopia

Status
Active, not recruiting
Phases
Phase 2
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2022/01/039810
Enrollment
28
Registered
2022-01-28
Start date
Unknown
Completion date
Unknown
Last updated
2022-02-21

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: H530- Amblyopia ex anopsia

Interventions

Intervention1: mobile games with occlusion: dichoptic mobile games as a form of near visual exercise practiced for two hours per week in addition to occlusion for 6 hours a day for 6 days a week Contr

Sponsors

Guru Nanak Eye Center
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Visual acuity in amblyopic eye between 6/60-6/12; Refractive error corrected with spectacles for atleast 4 weeks; Amblyopia associated with strabismus, anisometropia or both

Exclusion criteria

Exclusion criteria: patient with previous surgery; patient recieving any visual therapy or orthoptics currently;presence of ocular cause of reduced visual acuity; known skin reaction to patch or adhesive bnandage

Design outcomes

Primary

MeasureTime frame
Visual acuity at three month follow up in the intervention group versus control groupTimepoint: baseline, 1 week, 2 week, 3 week, 4 week, 5 week,6 week

Secondary

MeasureTime frame
stereoacuity at three month follow up in intervention group versus that in control groupTimepoint: three month follow up

Countries

India

Contacts

Public ContactDr Subhash Dadeya

Guru Nanak Eye Center, MAMC

dadeya868@gmail.com

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026