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The Relationship between Video Gaming, Emotion Regulation and Conflict among Couples in India

Relationship between Video Gaming, Emotion Dysregulation and Conflict among Individuals in a Romantic Relationship

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
CTRI
Registry ID
CTRI/2021/02/030901
Enrollment
220
Registered
2021-02-01
Start date
Unknown
Completion date
Unknown
Last updated
2021-11-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: NIL: NIL Control Intervention1: NIL: NIL

Sponsors

Manipal College of Health Professionals
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Gamer (those who play at least 7 hours a week on average) who is married / in a romantic relationship Romantic relationship - relationships that contain the elements of intimacy, passion, and commitment (Intimacy encompasses feelings of attachment, closeness, connectedness, and bondedness. Passion encompasses drives connected to both limerence and sexual attraction. Commitment encompasses, in the short term, the decision to remain with another, and in the long term, the shared achievements and plans made with the other person). Duration of relationship : 6 months or more

Exclusion criteria

Exclusion criteria: Individuals in a romantic relationship in which both are gamers. Individuals with gross sensory and/or motor impairments

Design outcomes

Primary

MeasureTime frame
Emotion dysregulation and conflict among individuals in a romantic relationshipTimepoint: Single time point (Baseline)

Secondary

MeasureTime frame
NILTimepoint: NIL

Countries

India

Contacts

Public ContactNethra S P

Manipal Academy of Higher Education

nitha.thomas@manipal.edu9535042922

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026