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Effect of video game based treatment on eye and hand movements among stroke patients

Effect of Head- Mounted Virtual Reality gaming on oculomotor and upper limb function among individuals with chronic stroke

Status
Active, not recruiting
Phases
Phase 2
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2020/07/026461
Enrollment
30
Registered
2020-07-09
Start date
Unknown
Completion date
Unknown
Last updated
2021-11-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: I638- Other cerebral infarction

Interventions

Intervention1: Head Mounted Virtual Reality display: A head mounted display is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one or each eye. Th

Sponsors

Manipal Academy of Higher Education
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1. Chronic Stroke of >=6 months 2. Arm paresis (Chedoke-McMaster Arm Scale of 2-6 /7) with voluntary elbow flexion/extension of at least 20° per direction 3. Visual Acuity: Ability to see the largest targets in the game binocularly

Exclusion criteria

Exclusion criteria: 1. Presence of Ptosis 2. Bilateral paresis 3. Contracture at wrist or Elbow greater than 50% of the functional Range. 4. Shoulder Pain > 7/10 on numerical VAS Scale 5. Complex Regional Pain Syndrome 6. Any other associated Neurological Deficit that has alternate prognosis from Stroke or Orthopaedic Deficit that prevents mobility of upper limb to perform the functional exercise. 7. Any Cardiovascular disease that can preclude intervention. 8. Major Depression as identified Beck Depression inventory 9. Patients with history of motion sickness 10. Cognitive deficit and Aphasia deficit

Design outcomes

Primary

MeasureTime frame
1. Horizontal and Vertical time taken in seconds, H/V Ratio using Developmental eye movement test. 2. Reading Speed using MN Read chart (time in second) Timepoint: Twice during study period

Secondary

MeasureTime frame
1. Fugyl Meyer Upper Limb Score 2. Reach Performance Scale Score 3. Score of Action Research Arm testTimepoint: Twice during study period

Countries

India

Contacts

Public ContactSneha Maurya

Manipal Academy of Higher Education

krithica.s@manipal.edu8861330980

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026