Skip to content

Effects of video games on trunk balance in stroke patients

Effects of exergaming on trunk control in patients with stroke: A randomized controlled trial

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2020/06/025995
Enrollment
30
Registered
2020-06-19
Start date
Unknown
Completion date
Unknown
Last updated
2021-11-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: G00-G99- Diseases of the nervous system

Interventions

Intervention1: Exergaming and conventional therapy: Using nintendo wii fit balance board and nintendo wii game box software exercise in sitting and standing performed. And conventional exercise like b

Sponsors

Nitte deemed to be university
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Trunk impairment scale scores more than 20 at the baseline are excluded Subjects diagnosed with stroke for the first time who are hemodynamically stable(capable to follow simple commands) The subjects should have cognitive ability above 25/30 score, according to the MMSE scale Subjects diagnosed with hemiparesis, sub acute and chronic stroke

Exclusion criteria

Exclusion criteria: Subjects with hemiplegia, apraxia and perceptual disorders (hemineglect) are excluded Subjects with cognitive, auditory and visual impaired Subjects with global aphasia, musculoskeletal conditions and neurological disease are excluded

Design outcomes

Primary

MeasureTime frame
Trunk impairment scaleTimepoint: 4 week

Secondary

MeasureTime frame
Timed up and go testTimepoint: 4 week

Countries

India

Contacts

Public ContactDr Purusotham chippala

Nitte institute of physiotherapy

chippala1979@gmail.com9916460185

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026