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To check the Effect of X box 360 Kinect-virtual reality on balance and walk training in stroke patients.

The Effect of X box 360 Kinect-virtual reality intervention on balance and gait training in stroke patients: â??An Interventional studyâ??

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2019/10/021499
Enrollment
30
Registered
2019-10-01
Start date
Unknown
Completion date
Unknown
Last updated
2021-11-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: G819- Hemiplegia, unspecified

Interventions

Intervention1: X box 360 Kinect-virtual reality on balance and gait : X box 360 Kinect-virtual reality on balance and gait. duretion for 6 week, 3 days per week 60 min. also convetional therapy is 6

Sponsors

School Of Physiotherapy RK University
Lead Sponsor
Nikita Shobhana
Collaborator

Eligibility

Inclusion criteria

Inclusion criteria: Age: 40â??60 years. Gender: male and female Chronic stroke patient : more then 6 months. could walk independently or with a guide (with or without an assistive device) for 10m. With a MMSE rating >24.

Exclusion criteria

Exclusion criteria: Uncooperative patient. Have any progressive, critical or long term illness (e.g. cancer, HIV). Have an unstable cardiovascular,musculoskeletal or neurological condition. Demonstrate inability to follow instructions.

Design outcomes

Primary

MeasureTime frame
Berg Balance scale, 6 min walk Test.Timepoint: Day 1 and after 6 weeks

Secondary

MeasureTime frame
Gait parametersTimepoint: Day 1 and after 6 weeks

Countries

India

Contacts

Public ContactNikita Shobhana

School Of Physiotherapy, RK University

shweta.rakholiya@rku.ac.in9724779333

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026