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Effect of repeated 3-D exposure on balance in normal healthy adults

Influence of repeated exposures to immersive virtual reality on postural sway in normal healthy individuals

Status
Active, not recruiting
Phases
Phase 3
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2018/04/013277
Enrollment
16
Registered
2018-04-13
Start date
Unknown
Completion date
Unknown
Last updated
2021-11-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Intervention1: Immersive virtual reality: It is a form of exposure provided through the head mounted device where the patient feel more real in the virtual reality Control Intervention1: None: There i

Sponsors

SOAHS Manipal University
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: normal healthy adults

Exclusion criteria

Exclusion criteria: recurrent ankle sprains recent lower limb injury low back pain motion sickness migraine visual problems vestibular disorders

Design outcomes

Primary

MeasureTime frame
Antero-posterior sway velocity (mm/sec) Medio-lateral sway velocity (mm/sec) Measured usuing static posturographyTimepoint: pre-test recordings post 1 week post 2 weeks

Secondary

MeasureTime frame
Velocity moment(mm/sec2)Timepoint: Pre-test recordings Post 1 week Post 2 weeks

Countries

India

Contacts

Public ContactDr Manikandan Natrajan

SOAHS Manipal University

john.solomon@manipal.edu

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026