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Virtual Gaming therapy and neuro techniques to improve arm and hand function in stroke patients.

Comparison between virtual reality game therapy and therapy based on NDT principles on upper limb function in stroke patients-A Randomized Clinical TRial

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2017/09/009655
Enrollment
30
Registered
2017-09-05
Start date
Unknown
Completion date
Unknown
Last updated
2021-11-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: null- subacute stroke

Interventions

Intervention1: Virtual Reality Game Therapy: Three activities were performed,boxing,table tennis and discuss throw for 10 minutes having 2-3 minutes rest period between each activity. Treatment was o

Sponsors

GK Balaji
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Subacute MCA Stroke Nine hole peg test complete within 30 to 120 seconds Mini Mental State Examination More than 20 Able to stand independently Able to complete task using affected upper limb

Exclusion criteria

Exclusion criteria: Taking any medication that could influence balance or gait. Hemineglect. Any musculoskeletal deformity of the affected limb.

Design outcomes

Primary

MeasureTime frame
Fugl Meyer Upper Extremity Score Action research arm test scoreTimepoint: 0 weeks 4 weeks 8 weeks

Secondary

MeasureTime frame
Trunk Impairment score Modified barthel index score Stroke impact scale 16Timepoint: 3 times

Countries

India

Contacts

Public ContactAlisha Kaur

Department of Physiotherapy,Chitkara School of Health Sciences

gkbalaji80@gmail.com90

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026