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Evaluation of the role of videogames as a form of active vision therapy in treatment of lazy eye (amblyopia)

Evaluation of the role of videogames as active vision therapy in treatment of amblyopia

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2016/01/006580
Enrollment
68
Registered
2016-01-29
Start date
Unknown
Completion date
Unknown
Last updated
2021-11-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: null- Anisometropic amblyopia

Interventions

Intervention1: Group1: videogame therapy along with 6 hours/day of occlusion therapy Control Intervention1: Group 2: 6 hours of occlusion therapy only

Sponsors

no sponsor
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: 1.Age group:6-14 years 2.Anisometropic amblyopia 3.Unilateral cases 4.Visual acuity >6/36 and 5.No manifest squint 6. Those with access to computers Â

Exclusion criteria

Exclusion criteria: 1.Corneal opacities,cataract,ptosis 2.Nystagmus 3.Previous h/o treatment taken for amblyopia 4.Other types of amblyopia 5.Patients with other ocular pathologies(eg. Involving the macula) 6.History of seizure disorder

Design outcomes

Primary

MeasureTime frame
best corrected visual acuityTimepoint: 1 month and 3 months

Secondary

MeasureTime frame
contrast senstivityTimepoint: 1 month and 3 months;stereopsis Timepoint: 1 month and 3 months

Countries

India

Contacts

Public ContactPradeep Sharma

Dr. R.P. Centre for Ophthalmic Sciences

architasingh88@gmail.com08130560124

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026