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virtual reality/video game training in stroke

Effect of Kinect based training on trunk control in patients with stroke

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2015/03/005654
Enrollment
30
Registered
2015-03-25
Start date
Unknown
Completion date
Unknown
Last updated
2021-11-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: null- stroke

Interventions

Intervention1: kinect trunk training: jintronix rehabilitation system with trunk exercises for 6 sessions for one week Control Intervention1: conventional training: trunk exercises with computer based

Sponsors

School Of Allied Health Sciences
Lead Sponsor

Eligibility

Inclusion criteria

Inclusion criteria: Patients with episode of acute/subacute stroke Patients with MMSE score of >28 out of 30 TIS total score of static sitting for 10seconds and those who are able to sit for at least 1min(minimum time to play the game)

Exclusion criteria

Exclusion criteria: Cognitive, visual and/or hearing impairments Medically unstable Pre-existing neurologic disorders which could cause motor deficits in addition to those resulting from recent stroke Orthopaedic disorders Vestibular disorders

Design outcomes

Primary

MeasureTime frame
trunk impairment scaleTimepoint: pre intervention post intervention after one week

Secondary

MeasureTime frame
motor assessment scaleTimepoint: pre intervention post intervention after one week;sit and reach testTimepoint: pre intervention post intervention after one week

Countries

India

Contacts

Public ContactQUADROS XINA HENRY

School of Allied Health Sciences

johnsolomon78@yahoo.co.in09945670671

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026