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Use of Nintendo Wiiâ?¢, a commercially available gaming console, in the treatment of children with cerebral palsy rehabilitation

Use of Nintendo Wiiâ?¢ gaming console for rehabilitation of children with cerebral palsy

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CTRI
Registry ID
CTRI/2011/11/002137
Enrollment
20
Registered
2011-11-17
Start date
Unknown
Completion date
Unknown
Last updated
2021-11-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Condition 1: null- Cerebral palsy

Interventions

Intervention1: Virtual reality gaming with Nintendo Wii gaming console: Virtual reality gaming using the Nintendo Wiiâ?¢ gaming console. Duration: 45-60 minutes per day, 6 days a week, for 3 weeks (18

Sponsors

Christian Medical College Vellore
Lead Sponsor
George Tharion
Collaborator

Eligibility

Inclusion criteria

Inclusion criteria: 1. Adequate functional hand skills to be able to hold the Wii remotes [as assessed by clinical examination]. 2. Adequate gross motor skills to play in standing/ sitting position for at least 25 minutes at a stretch with or without support and be able to stand for 1 minute with or without aids (but no external support) [as assessed by clinical examination]. 3. Sufficient cognitive skills to follow directions, stay on task, and understand the games [as assessed by the Paediatric Occupational Therapy (OT) test].

Exclusion criteria

Exclusion criteria: 1. Children with history of serious and persisting health problems, e.g., congenital heart disease etc. 2. Children who have previously used Wii or other virtual reality-based gaming consoles on a regular basis up to one month prior to recruitment to the study.

Design outcomes

Primary

MeasureTime frame
Posture control (as assessed by static posturography and the Bergâ??s Balance Scale (BBS))Timepoint: 3 weeks

Secondary

MeasureTime frame
Assessment of hand-skills by â??box and blockâ?? test of gross manual dexterity and upper limb function by Quality of Upper Extremity Skills Test (QUEST)Timepoint: 3 weeks;Functional ambulation, as assessed by walking distance and speed measurement.Timepoint: 3 weeks;Visual perceptual skills, as assessed by the Test for Visual-Perceptual Skills, 3rd edition (TVPS-3).Timepoint: 3 weeks

Countries

India

Contacts

Public ContactJane Elizabeth Sajan

Christian Medical College, Vellore

tharion@cmcvellore.ac.in04162282158

Outcome results

None listed

Source: CTRI (via WHO ICTRP) · Data processed: Feb 4, 2026