None listed
Conditions
Brief summary
This project aims at understanding how virtual reality (VR) interventions help people living with upper limb loss or difference in their rehabilitation journey through observing how they use the technology and how they progress in the process. Individuals living with upper limb loss or difference will be recruited through the participating clinics. Potential participants will be screened by clinicians first to assess their suitability for VR-based trainings. Confirmed participants will need to have their details (demographics and limb conditions) recorded for the study, and have initial assessments taken on their first visit. Their progress and exercise will be recorded on each visit as organised with the clinicians. On their last visit, another assessment will be done to measure the outcomes. The findings of this study will help us understand the effectiveness of VR-based interventions on functional prosthetic rehabilitation, and develop implementation guidelines for such VR interventions.
Interventions
This study observes how upper limb amputees use the VR intervention (Myo-Hand XP) both in clinics and at home. Myo-Hand XP is a VR-based training and rehabilitation system intended for people living with upper limb amputation or limb difference as an engaging adjunct to their therapy routine. It immerses the user in diverse computer-generated environments in the context of upper-limb prosthesis use. The study will be conducted in outpatient prosthetic clinics by qualified clinical practitioners (prosthetists, occupational therapists, and physiotherapists), and data may be collected during at-home use as directed by the clinical practitioners. The frequency and duration of engagement will be determined by the clinician as deemed appropriate for the participant. Typically, the duration of each VR session will be no more than 1 hour. For in-clinic use, participants will be guided and supervised by their clinicians. Participants will be trained by the clinician before any at-home use. Participants may receive VR intervention regardless of their involvement in this study,
Sponsors
Eligibility
Inclusion criteria
• Unilateral and bilateral amputations or limb difference • Transcarpal, transradial, and transhumeral amputation or limb difference who are able to use sEMG sensors on their stump.
Exclusion criteria
• Motion sickness • Seizures • Significant cognitive impairment • Presence of pain or joint restriction that limits the ability to perform upper limb activities • Any medical condition which limits the ability to maintain a sitting or standing posture and participate in the prescribed activities such as severe visual loss, perceptual impairments or dizziness