Skip to content

Exploring the functionality and feasibility of Spatialist VR gamified immersive virtual reality rehabilitation programme for patients with acquired brain injury and visuospatial neglect: Phase 2 a mixed-methods pilot study

Exploring the functionality and feasibility of Spatialist VR gamified immersive virtual reality rehabilitation programme for patients with acquired brain injury and visuospatial neglect: Phase 2 a mixed-methods pilot study

Status
Not yet recruiting
Phases
Unknown
Study type
Interventional
Source
ANZCTR
Registry ID
ACTRN12625000945426
Enrollment
60
Registered
2025-08-29
Start date
2025-10-01
Completion date
2026-03-02
Last updated
2025-09-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Brief summary

This study aims to explore the functionality and acceptability and feasibility of a novel immersive virtual reality gamified rehabilitation therapy programme, the Spatialist VR (SVR) for adult patients with an acquired brain injury and visuospatial neglect. The study will be completed in two phases. This phase will evaluate the acceptability of the SVR therapy programme and explore the feasibility of a future larger RCT, including sample size calculation by using a pilot RCT model.

Interventions

For phase 2 the study will explore acceptability of Spatialist VR programme and feasibility of conducting a larger trail. Spatialist VR is an immersive gamified virtual reality programme that enables a comprehensive assessment and targeted rehabilitation for patients with an acquired brain injury and visuospatial neglect. Participants will sit in a chair, wear a virtual reality headset and interact with the immersive gamified programme and respond to prompts using a game controller to click on s

For phase 2 the study will explore acceptability of Spatialist VR programme and feasibility of conducting a larger trail. Spatialist VR is an immersive gamified virtual reality programme that enables a comprehensive assessment and targeted rehabilitation for patients with an acquired brain injury and visuospatial neglect. Participants will sit in a chair, wear a virtual reality headset and interact with the immersive gamified programme and respond to prompts using a game controller to click on specific targets. The SVR program asks participants to navigate through dynamic environments where they scan their surrounds to locate these specific targets. An Occupational Therapist will administer the intervention and supervise from start to finish. The Spatialist VR will record participants participation. Participants will receive 5 sessions per week of 15 minutes of VR therapy for 3 weeks or until discharge.

Sponsors

Gold Coast Hospital and Health Service
Lead SponsorHospital

Study design

Allocation
Randomised controlled trial
Primary purpose
Treatment

Eligibility

Sex/Gender
All
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

Patients with an acquired brain injury aged equal to or older than 18 years, diagnosed visuospatial neglect. Score of <18 on the Motion Sickness Susceptibility Questionnaire Short-form (MSSQ)

Exclusion criteria

Reported history of conditions that may be exacerbated by VR use (e.g. epilepsy, vestibular disorders, or other health contraindications) • Reported significant uncorrected visual impairments that would prevent use of VR • Reported pregnancy to avoid unknown potential risks to pregnancy related to VR use • Psychiatric or neurological conditions (e.g. psychosis or advanced dementia) that I-VR use may disrupt their sense of reality • Severe aphasia or communication deficits as determined by research team

Outcome results

None listed

Source: ANZCTR · Data processed: Feb 4, 2026