None listed
Conditions
Brief summary
This study aims to explore the functionality and acceptability of a novel immersive virtual reality gamified rehabilitation therapy programme, the Spatialist VR (SVR) for adult patients with an acquired brain injury and visuospatial neglect.
Interventions
Phase 1: Refine Spatialist VR programme - an immersive gamified virtual reality programme using alpha and beta testing - with the same intervention. The Spatialist VR programme enables a comprehensive assessment and targeted rehabilitation for patients with an acquired brain injury and visuospatial neglect. Participants will sit in a chair, wear a virtual reality headset and interact with the immersive gamified programme and respond to prompts using a game controller to click on specific targets. The SVR program asks participants to navigate through dynamic environments where they scan their surrounds to locate these specific targets. An Occupational Therapist will administer the intervention. This intervention will be a once off trial of the Spatialist VR lasting 15 minutes and will request participants provide feedback via think aloud method and survey. The whole session is expected to last 45 minutes. Alpha testing will occur first with healthy adults, followed by beta testing with individuals who are inpatients with an acquired brain injury and visuospatial neglect as assessed by their medical team. Beta testing will occur within 2 weeks of alpha testing and as stated is with the same intervention. The intervention may be refined for comfort (for example volume levels), or for technical glitches, after alpha testing before beta testing.
Sponsors
Study design
Eligibility
Inclusion criteria
Phase 1 Adults aged equal to or older than 18 years Score of <18 on the Motion Sickness Susceptibility Questionnaire Short-form (MSSQ)
Exclusion criteria
• Reported history of conditions that may be exacerbated by VR use (e.g. epilepsy, vestibular disorders, or other health contraindications) • Reported significant uncorrected visual impairments that would prevent use of VR • Reported pregnancy to avoid unknown potential risks to pregnancy related to VR use • Psychiatric or neurological conditions (e.g. psychosis or advanced dementia) that I-VR use may disrupt their sense of reality • Severe aphasia or communication deficits as determined by research team